Some Polish and Such
Fixed tick sound at the beginning of one of the Seeker grunt noises.
Actaully fixed the resolution of the game. (Sorry!) (Really not happy about how this makes the page look. Is there a way to just get it to scale well with the user's screen?)
Souldiers no longer change the timer on the fire. (Bye bye infinite life!)
Widened shop to stretch accross the whole screen.
Made the numbers on the fire look prettier.
Hold down the letters in CHEAT to enable cheats:1, 2, 3, and 0 set the timescale accordingly.
- Space rends 100 souls.
- U unlocks the shop.
- I makes you invincible. (Not really but kinda.)
When placing a shop item made it half opaque when placing in an invalid place or red if you can't afford it:
- This involved defining all of the colors in an accessible way in code. Excited to use that in other places.
Make it say "fullscreen" next to the button.
Change background color of fullscreen button to match.
Fix initial loading bar color to be consistent.
It looks like the bug allowing you to drag things far off screen is still present. I thought setting the cursor to confined would fix this but I guess not!
Finally, the game is currently unplayably easy in my opinion. For now, Seekers are just spawning at a fixed rate and don't spawn any faster. Next update the plan is to implement some kind of wave feature to ramp difficulty over time and make it actually fun and fair.
Files
Stoked
Can you keep the flame alive?
Status | Released |
Authors | Alexzoin, nicole |
Genre | Simulation, Survival |
Tags | 2D, Atmospheric, Clicker, Ludum Dare, Ludum Dare 51, Point & Click, Short, Singleplayer |
More posts
- The Post Jam Clean UpFeb 28, 2023
Leave a comment
Log in with itch.io to leave a comment.